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Continuing with the testing of the hair geometry nodes in Blender, I've set up a new project with a new character to explore a variety of settings and have control over the placement of the hair:
Unlike the previous testing project from a few days ago, this character's fur has been created entirely in Blender without any guides from ZBrush FiberMesh. In this post, I'm going to show you what I found to be the simplest and most effective way to set up hair for a new character like the one above.
Bring a cup of coffee or tea... this one is a long post, let's get started...
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BlockOut Deding concept In Zbrush
1h 8m
Basic
11 Videos
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Create Cute Stylized character desing
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Course Description
Part 1 of 11 En esta etapa veremos el blockout de nuestro personaje. , aqi vereromo los metodos basico y la conceptualizacion de como crear nuestros perosonajes en 3d y como interpretar de foma basica y efectiva para excelentes resultados
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